magazinesDetail: Difference between revisions
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{{codecomment|/* | {{codecomment|/* | ||
[ | [ | ||
" | "30 mm HE Tracer (Green) Shells(250/250)[id/cr:10000043/0]", | ||
" | "30 mm APDS Tracer (Green) Shells(250/250)[id/cr:10000044/0]", | ||
"Scalpel | "Designator Batteries(1/1)[id/cr:10000045/0]", | ||
"Skyfire( | "Scalpel 4x(4/4)[id/cr:10000049/0]", | ||
"Skyfire 19x(19/19)[id/cr:10000051/0]", | |||
"Skyfire 19x(19/19)[id/cr:10000052/0]", | |||
"Scalpel 4x(4/4)[id/cr:10000053/0]" | |||
] | ] | ||
<nowiki/>*/}}</code> | <nowiki/>*/}}</code> |
Revision as of 09:34, 14 September 2021
Description
- Description:
- Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- magazinesDetail vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetail [vehicle, includeEmpty, includeLoaded]
- Parameters:
- [vehicle, includeEmpty, includeLoaded]: Array
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
- Return Value:
- Array
Examples
- Example 1:
_magazinesDetail = magazinesDetail player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", "Chemlight (Green)(1/1)[id/cr:10000020/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", "RGO Grenade(1/1)[id/cr:10000016/0]", "RGO Grenade(1/1)[id/cr:10000017/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]", "PCML Missile(1/1)[id/cr:10000072/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]", "9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]" ] */
- Example 2:
_magazinesDetail = magazinesDetail Mi_48; /* [ "30 mm HE Tracer (Green) Shells(250/250)[id/cr:10000043/0]", "30 mm APDS Tracer (Green) Shells(250/250)[id/cr:10000044/0]", "Designator Batteries(1/1)[id/cr:10000045/0]", "Scalpel 4x(4/4)[id/cr:10000049/0]", "Skyfire 19x(19/19)[id/cr:10000051/0]", "Skyfire 19x(19/19)[id/cr:10000052/0]", "Scalpel 4x(4/4)[id/cr:10000053/0]" ] */
Additional Information
- See also:
- currentMagazineDetailmagazinesmagazinesTurretmagazinesAmmomagazinesAmmoFullmagazinesDetailUniformmagazinesDetailVestmagazinesDetailBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:06 (UTC)
-
To return the ammo count in each magazine, you can use this code:
magazinesDetail player apply { private _reverse = reverse _x; private_i1 = (_reverse find "[)") + 1; private_i2 = (_reverse find ["/", _id1]) + 1; private_i3 = _reverse find ["(", _id2]; parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt };