cutRsc: Difference between revisions
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{{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with [[String]] and {{HashLink|#Syntax 2}}.}} | {{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with [[String]] and {{HashLink|#Syntax 2}}.}} | ||
{{Feature|Important|To avoid conflicts with existing layers it is recommended to register a layer with [[BIS_fnc_rscLayer]] and to start the name with a TAG: | {{Feature|Important|To avoid conflicts with existing layers it is recommended to register a layer with [[BIS_fnc_rscLayer]] and to start the name with a TAG: | ||
< | <sqf> | ||
("TAG_myLayer" call BIS_fnc_rscLayer) cutRsc ["myRsc", "PLAIN"]; | |||
"TAG_myLayer" cutRsc ["myRsc", "PLAIN"];</sqf> | |||
}} | |||
|s1= [[cutRsc]] [class, effect, speed, showInMap] | |s1= [[cutRsc]] [class, effect, speed, showInMap] | ||
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
cutRsc ["binocular", "PLAIN"]; | |||
cutRsc ["binocular", "PLAIN", 2]; | |||
cutRsc ["binocular", "PLAIN", 2, false]; | |||
</sqf> | |||
|x2= < | |x2= <sqf>2 cutRsc ["binocular", "PLAIN", 2];</sqf> | ||
|x3= < | |x3= <sqf>_layer = "layer1" cutRsc ["binocular", "PLAIN", 2];</sqf> | ||
|x4= < | |x4= <sqf> | ||
// create IGUI display | |||
// such display can be closed with closeDisplay command or by overwriting the same cut layer with another output. | |||
"someLayer" | // note that "Unload" EH for some reason does not work with such display. | ||
"someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; | |||
private _display = uiNamespace getVariable "RscTitleDisplayEmpty"; | |||
</sqf> | |||
|seealso= [[allCutLayers]] [[titleRsc]] [[cutText]] [[cutObj]] [[cutFadeOut]] [[setTitleEffect]] [[allActiveTitleEffects]] | |seealso= [[allCutLayers]] [[titleRsc]] [[cutText]] [[cutObj]] [[cutFadeOut]] [[setTitleEffect]] [[allActiveTitleEffects]] | ||
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Alternatively, you can use cutText, yes [[cutText]] command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer: | Alternatively, you can use cutText, yes [[cutText]] command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer: | ||
< | <sqf> | ||
cutRsc ["myRsc", "PLAIN"]; // show | |||
cutText ["", "PLAIN"]; // remove | |||
</sqf> | |||
< | <sqf> | ||
10 | 10 cutRsc ["myRsc", "PLAIN"]; // show | ||
10 cutText ["", "PLAIN"]; // remove | |||
</sqf> | |||
Also if you use layers would be a good idea to register them with [[BIS_fnc_rscLayer]] to avoid possible clashes with other layers: | Also if you use layers would be a good idea to register them with [[BIS_fnc_rscLayer]] to avoid possible clashes with other layers: | ||
< | <sqf> | ||
("myLayerName" | ("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc", "PLAIN"]; // show | ||
("myLayerName" call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; // remove | |||
</sqf> | |||
You can also immediately remove resource with [[cutFadeOut]] command:< | You can also immediately remove resource with [[cutFadeOut]] command:<sqf>123 cutFadeOut 0;</sqf> | ||
}} | }} |
Revision as of 01:54, 8 April 2022
Description
- Description:
- Display a resource defined in RscTitles of the mission's Description.ext, the campaign's description.ext or the global config.
- Groups:
- GUI Control
Syntax
- Syntax:
- cutRsc [class, effect, speed, showInMap]
- Parameters:
- class: String - the class name of the resource. ("Default" will remove the current resource.)
- effect: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutRsc [class, effect, speed, showInMap]
- Parameters:
- layer: Number or String
- class: String - the class name of the resource. ("Default" will remove the current resource.)
- effect: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) Time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Nothing
Examples
- Example 1:
- cutRsc ["binocular", "PLAIN"]; cutRsc ["binocular", "PLAIN", 2]; cutRsc ["binocular", "PLAIN", 2, false];
- Example 2:
- 2 cutRsc ["binocular", "PLAIN", 2];
- Example 3:
- Example 4:
- // create IGUI display // such display can be closed with closeDisplay command or by overwriting the same cut layer with another output. // note that "Unload" EH for some reason does not work with such display. "someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; private _display = uiNamespace getVariable "RscTitleDisplayEmpty";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 30, 2008 - 08:44 (UTC)
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- Posted on Oct 17, 2013 - 16:30 (UTC)
-
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles { class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; };
Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:
Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers:
("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc", "PLAIN"]; // show ("myLayerName" call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; // removeYou can also immediately remove resource with cutFadeOut command:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect