scriptNull: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x3= <code>[[str]] [[scriptNull]]; // <NULL-script></code>
|x3= <code>[[str]] [[scriptNull]]; // <NULL-script></code>


|seealso= [[controlNull]] [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]]
|seealso= [[controlNull]] [[displayNull]] [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]]
}}
}}

Revision as of 17:41, 20 January 2022

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
Groups:
Variables

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
Wait until previous script is finished before starting a new one:[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Example 3:
str scriptNull; // <NULL-script>

Additional Information

See also:
controlNull displayNull grpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM

Notes

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