setCombatBehaviour: Difference between revisions
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Revision as of 20:49, 15 February 2022
Description
- Description:
- Sets an individual unit behaviour (main syntax) or a whole group behaviour (alternative syntax). To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Groups:
- AI BehaviourGroups
Syntax
- Syntax:
- unit setCombatBehaviour behaviour
- Parameters:
- unit: Object - AI unit
- behaviour: String - see description
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- group setCombatBehaviour behaviour
- Parameters:
- group: Group - AI group
- behaviour: String - see description
- Return Value:
- Nothing
Examples
- Example 1:
unit1 setCombatBehaviour "SAFE";
- Example 2:
group1 setCombatBehaviour "CARELESS";
Additional Information
- See also:
- AIBehaviour combatBehaviour behaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill
Notes
-
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