combatMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= < | |x1= <sqf>if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};</sqf> | ||
|seealso= [[Combat Modes]] [[setCombatMode]] [[behaviour]] [[setBehaviour]] [[skill]] [[setSkill]] [[Arma 3 AI Skill]] [[setUnitCombatMode]] [[unitCombatMode]] [[setCombatBehaviour]] [[combatBehaviour]] | |seealso= [[Combat Modes]] [[setCombatMode]] [[behaviour]] [[setBehaviour]] [[skill]] [[setSkill]] [[Arma 3 AI Skill]] [[setUnitCombatMode]] [[unitCombatMode]] [[setCombatBehaviour]] [[combatBehaviour]] |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- GroupsAI Behaviour
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object - If the argument is unit Object, unit's current group is used.
- Return Value:
- String - one of:
- "BLUE"
- "GREEN"
- "WHITE"
- "YELLOW"
- "RED"
- "ERROR"
Examples
- Example 1:
Additional Information
- See also:
- Combat Modes setCombatMode behaviour setBehaviour skill setSkill Arma 3 AI Skill setUnitCombatMode unitCombatMode setCombatBehaviour combatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: AI Behaviour