setHitIndex: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 31: | Line 31: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>vehicle player | |x1= <code>vehicle player setHitIndex [1, 1];</code> | ||
|x2= <code>player setHitIndex [7, 0.5];</code> | |x2= <code>player setHitIndex [7, 0.5];</code> |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, instigator]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- 1.68 useEffects: Boolean - (Optional, default true) False to skip destruction effects
- 2.08 instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHit setDamage damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note