setTriggerArea: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x3= <code>_trg = createTrigger ["EmptyDetector", getPos player, false]; | |x3= <code>_trg = createTrigger ["EmptyDetector", getPos player, false]; | ||
_trg setTriggerArea [5, 5, 0, | _trg setTriggerArea [5, 5, 0, false]; | ||
_trg [[setTriggerActivation]] ["CIV", "PRESENT", [[true]]]; | _trg [[setTriggerActivation]] ["CIV", "PRESENT", [[true]]]; | ||
_trg setTriggerStatements ["[[Magic Variables#this_2|this]]", "hint 'Civilian near player'", "hint 'no civilian near'"];</code> | _trg setTriggerStatements ["[[Magic Variables#this_2|this]]", "hint 'Civilian near player'", "hint 'no civilian near'"];</code> |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setTriggerArea [a, b, angle, isRectangle, c]
- Parameters:
- trigger: Object - object of the type "EmptyDetector"
- [a, b, angle, isRectangle, c]: Array
- a: Number - trigger area X size / 2, in meters
- b: Number - trigger area Y size / 2, in meters
- angle: Number - trigger area rotation in degrees
- isRectangle: Boolean - true if rectangle
- since 1.60
- c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerArea [100, 50, 45, false];
- Example 2:
_trigger setTriggerArea [100, 50, 45, false, 100];
- Example 3:
_trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- triggerArea createTrigger setTriggerActivation setTriggerStatements setTriggerText setTriggerTimeout setTriggerType inArea inAreaArray triggerInterval setTriggerInterval enableSimulation simulationEnabled
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Scripting Commands: Local Effect