setCombatBehaviour: Difference between revisions

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* "STEALTH"
* "STEALTH"
{{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"}}
{{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"}}
<spoiler text="Comparison of Behaviour commands">
{| class="wikitable" style="text-align: center"
! Command
! Applies To
|-
| [[setBehaviour]]
| Entire group '''units''', but not the group itself
|-
| [[setBehaviourStrong]]
| Entire group '''units''' and the '''group''' itself
|-
! [[setCombatBehaviour]]
| Individual '''units''' or '''group''', depending on the argument
|}
</spoiler>


|s1= unit [[setCombatBehaviour]] behaviour
|s1= unit [[setCombatBehaviour]] behaviour

Revision as of 12:25, 21 May 2022

Hover & click on the images for description

Description

Description:
Sets an individual unit entity behaviour (main syntax) or a group entity behaviour (alternative syntax). The group in this case is a Group entity and not a simple collection of units. To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
See AI Behaviour for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"
Command Applies To
setBehaviour Entire group units, but not the group itself
setBehaviourStrong Entire group units and the group itself
setCombatBehaviour Individual units or group, depending on the argument
Groups:
AI BehaviourGroups

Syntax

Syntax:
unit setCombatBehaviour behaviour
Parameters:
unit: Object - AI unit
behaviour: String - see description
Return Value:
Nothing

Alternative Syntax

Syntax:
group setCombatBehaviour behaviour
Parameters:
group: Group - AI group
behaviour: String - see description
Return Value:
Nothing

Examples

Example 1:
unit1 setCombatBehaviour "SAFE";
Example 2:
group1 setCombatBehaviour "CARELESS";

Additional Information

See also:
AIBehaviour combatBehaviour behaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill

Notes

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