deleteVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)\]\], \[\[" to "|seealso= $1]] [[") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)\]\], \[\[" to "|seealso= $1]] [[") |
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deleteVehicle car;</sqf> | deleteVehicle car;</sqf> | ||
|seealso= [[createUnit]] [[createVehicleLocal]] | |seealso= [[createUnit]] [[createVehicleLocal]] [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] | ||
}} | }} |
Revision as of 12:46, 1 July 2022
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- deleteVehicle object
- Parameters:
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
- deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;
Additional Information
- See also:
- createUnit createVehicleLocal createVehicle Deleted EH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect