setRain: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 102: | Line 102: | ||
false // dropColorStrong | false // dropColorStrong | ||
]; | ]; | ||
</sqf> | |||
|x4= After 2.10 | |||
<sqf> | |||
0 setOvercast 1; | |||
0 setRain 1; | |||
0 setFog 0.1; | |||
setHumidity 0.95; | |||
enableEnvironment [false, true]; | |||
forceWeatherChange; | |||
[ | |||
"a3\data_f\snowflake4_ca.paa", // rainDropTexture | |||
4, // texDropCount | |||
0.01, // minRainDensity | |||
25, // effectRadius | |||
0.05, // windCoef | |||
2.5, // dropSpeed | |||
0.5, // rndSpeed | |||
0.5, // rndDir | |||
0.07, // dropWidth | |||
0.07, // dropHeight | |||
[1, 1, 1, 0.5], // dropColor | |||
0.0, // lumSunFront | |||
0.2, // lumSunBack | |||
0.5, // refractCoef | |||
0.5, // refractSaturation | |||
true, // snow | |||
false // dropColorStrong | |||
] | |||
call BIS_fnc_setRain; | |||
</sqf> | </sqf> | ||
Revision as of 11:01, 25 July 2022
Description
- Description:
- Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Prior to Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax 1
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time in seconds to the new value
- rain: Number - new rain value in range 0..1.
- Return Value:
- Nothing
Syntax 2
- Syntax:
- LELocal setRain rainParams
- Parameters:
- rainParams: Array - array of custom RainParticles params - see rainParams. Use empty array [] to reset to default config values
- Return Value:
- Nothing
Syntax 3
- Syntax:
- LELocal setRain config
- Parameters:
- config: Config - config path to a custom class, which contains RainParticles class. Use configNull to reset to default config values
- Return Value:
- Nothing
Examples
- Example 1:
- 60 setRain 1;
- Example 2:
- Force no rain:
- Example 3:
- Snow like effect (Since Arma 3 v2.08):
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; setRain [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1, 0.1, 0.1, 1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ];
- Example 4:
- After 2.10
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; setHumidity 0.95; enableEnvironment [false, true]; forceWeatherChange; [ "a3\data_f\snowflake4_ca.paa", // rainDropTexture 4, // texDropCount 0.01, // minRainDensity 25, // effectRadius 0.05, // windCoef 2.5, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.07, // dropWidth 0.07, // dropHeight [1, 1, 1, 0.5], // dropColor 0.0, // lumSunFront 0.2, // lumSunBack 0.5, // refractCoef 0.5, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;
Additional Information
- See also:
- rainParams BIS_fnc_setRain overcast setOvercast rain nextWeatherChange forceWeatherChange setFog setHumidity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 15, 2015 - 14:31 (UTC)
- setTimeMultiplier does not affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution