createTrigger: Difference between revisions
Jump to navigation
Jump to search
m (Added SEEALSO) |
m (Added SEEALSO) |
||
Line 32: | Line 32: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|mp= Trigger will only be present on the machine(s) this command is run. |= | |mp= Trigger will only be present on the machine(s) this command is run. |= | ||
|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[setSoundEffect]], [[ | |[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[setEffectCondition]], [[setSoundEffect]], [[setMusicEffect]], [[setTitleEffect]], [[deleteVehicle]], [[synchronizeWaypoint]], [[synchronizeTrigger]] |= See also | ||
}} | }} |
Revision as of 11:12, 13 October 2011
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
- Multiplayer:
- Trigger will only be present on the machine(s) this command is run.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createTrigger [type, position]
- Parameters:
- [type, position]: Array
- type: String
- position: Position
- Return Value:
- Object
Examples
- Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note