magazines: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns array of type names of all a | | Returns array of type names of all vehicle's magazines. | ||
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine. |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''magazines''' vehicle|= Syntax | | '''magazines''' vehicle|= Syntax | ||
| p1 = vehicle: [[Object]]|=Parameter 1 | | p1 = vehicle: [[Object]] - unit or vehicle |=Parameter 1 | ||
| [[Array]] |= Return value | | [[Array]] |= Return value | ||
Line 20: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[ | | [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] |= See also | ||
}} | }} | ||
Line 30: | Line 32: | ||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | <dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition | In '''OFP v1.96''', if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition into it's last magazine. | ||
<dd class="notedate">Posted on 25 November 2011 | <dd class="notedate">Posted on 25 November 2011 |
Revision as of 13:45, 5 August 2013
Description
- Description:
- Returns array of type names of all vehicle's magazines. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_mags = magazines player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it's last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Weapons
- Command Group: Object Information