vectorDistanceSqr: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 28 Jun, 2014 | |||
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note"> | |||
(ArmA3 1.22)Algorithm: | |||
<code> | |||
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | |||
Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; | |||
</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 08:50, 28 June 2014
Description
- Description:
- Squared distance between two 3D vectors.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vector1 vectorDistanceSqr vector2
- Parameters:
- vector1: Array
- vector2: Array
- Return Value:
- Array
Examples
- Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistanceSqr
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;