setVectorUp: Difference between revisions
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| Set object's up vector. Direction | | Set object's up vector. Direction of the object remain unchanged. Default object's [[vectorUp]] is [0,0,1]. | ||
In Multiplayer, [[setVectorUp]] must be executed on the machine where the object it applied to is [[local]]. |= Description | In Multiplayer, [[setVectorUp]] must be executed on the machine where the object it applied to is [[local]]. |= Description | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted 21:07, 3 March 2009 (CET) | |||
<dt class="note">'''[[User:General Barron|General Barron]]'''<dd class="note"> | |||
setVectorUp can only influence an object's bank. It can not influence pitch. Example: | setVectorUp can only influence an object's bank. It can not influence pitch. Example: | ||
player setVectorUp [0,1,0] | player setVectorUp [0,1,0] | ||
If the player is facing 0 degrees (north), then this will do NOTHING. | If the player is facing 0 degrees (north), then this will do NOTHING. | ||
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. | If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. | ||
</dd></dt></dd> | |||
<dd class="notedate">Posted on March 22, 2007 - 05:07 | <dd class="notedate">Posted on March 22, 2007 - 05:07 | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note"> | <dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note"> | ||
An in-depth discussion on the concept of vectors is available [http://forums.bistudio.com/showthread.php?t=50914 here]. | An in-depth discussion on the concept of vectors is available [http://forums.bistudio.com/showthread.php?t=50914 here]. | ||
</dd></dt></dd> | |||
<dd class="notedate">Posted on March 16, 2008 - 09:49 | <dd class="notedate">Posted on March 16, 2008 - 09:49 | ||
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank). | <dt class="note">'''[[User:Str|Str]]'''<dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank). | ||
</dd></dt></dd> | |||
<dd class="notedate">Posted on October 3, 2013 | <dd class="notedate">Posted on October 3, 2013 | ||
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_ammobox [[setVectorUp]] [0,0.99,0.01]; //box is pitched ~90 degrees forward | _ammobox [[setVectorUp]] [0,0.99,0.01]; //box is pitched ~90 degrees forward | ||
_ammobox [[setVectorUp]] [0.99,0,0.01]; //box is banked ~90 degrees to the right</code> | _ammobox [[setVectorUp]] [0.99,0,0.01]; //box is banked ~90 degrees to the right</code> | ||
</dd></dt></dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 19:57, 5 August 2016
Description
- Description:
- Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1]. In Multiplayer, setVectorUp must be executed on the machine where the object it applied to is local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setVectorUp [x, y, z]
- Parameters:
- object: Object
- [x, y, z]: Array
- Return Value:
- Nothing
Examples
- Example 1:
- Turn object upside down:
_obj setVectorUp [0,0,-1];
- Example 2:
- Align object with the terrain underneath:
_obj setVectorUp surfaceNormal position _obj;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted 21:07, 3 March 2009 (CET)
- General Barron
- setVectorUp can only influence an object's bank. It can not influence pitch. Example: player setVectorUp [0,1,0] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
- Posted on March 22, 2007 - 05:07
- Kronzky
- An in-depth discussion on the concept of vectors is available here.
- Posted on March 16, 2008 - 09:49
- Str
- Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
- Posted on October 3, 2013
- Killzone_Kid
-
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
_ammobox setVectorUp [0,1,0]; //box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; //box is banked 90 degrees to the right
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:_ammobox attachTo [player, [0,2,1]]; _ammobox setVectorUp [0,0.99,0.01]; //box is pitched ~90 degrees forward _ammobox setVectorUp [0.99,0,0.01]; //box is banked ~90 degrees to the right
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters