netId: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (note edited) |
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<code>KK_fnc_netId <nowiki>=</nowiki> { | <code>KK_fnc_netId <nowiki>=</nowiki> { | ||
[[if]] ([[isMultiplayer]]) [[exitWith]] {[[netId]] _this}; | [[if]] ([[isMultiplayer]]) [[exitWith]] {[[netId]] _this}; | ||
[[if]] ([[typeName]] _this !<nowiki>=</nowiki> "OBJECT" || {[[isNull]] _this}) [[exitWith]] {""}; | [[if]] ([[typeName]] _this !<nowiki>=</nowiki> "OBJECT" || [[typeName]] _this !<nowiki>=</nowiki> "GROUP" || {[[isNull]] _this}) [[exitWith]] {""}; | ||
[[if]] ([[isNil]] "KK_globIDs") [[then]] {KK_globIDs <nowiki>=</nowiki> [0]}; | [[if]] ([[isNil]] "KK_globIDs") [[then]] {KK_globIDs <nowiki>=</nowiki> [0]}; | ||
[[private]] ["_i", "_cnt", "_netId"]; | [[private]] ["_i", "_cnt", "_netId"]; | ||
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//example | //example | ||
[[hint]] ([[player]] [[call]] KK_fnc_netId); | [[hint]] ([[player]] [[call]] KK_fnc_netId); | ||
[[hint]] ([[group]] [[player]] [[call]] KK_fnc_netId); | |||
</code> | </code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 16:06, 9 May 2015
Description
- Description:
- Unique ID of object or group. See also: BIS_fnc_objectVar
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- objectFromNetIdgroupFromNetId
Notes
-
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Notes
Bottom Section
- Posted on April 2, 2015 - 09:55 (UTC)
- Killzone Kid
-
netId in SP is "". Here is the function that will give you universal netId that works both in SP and MP
KK_fnc_netId = { if (isMultiplayer) exitWith {netId _this}; if (typeName _this != "OBJECT" || typeName _this != "GROUP" || {isNull _this}) exitWith {""}; if (isNil "KK_globIDs") then {KK_globIDs = [0]}; private ["_i", "_cnt", "_netId"]; _i = KK_globIDs find _this; if (_i < 0) exitWith { _cnt = (KK_globIDs select 0) + 1; KK_globIDs set [0, _cnt]; _netId = format ["0:%1", _cnt]; KK_globIDs append [_netId, _this]; _netId }; KK_globIDs select (_i - 1) }; //example hint (player call KK_fnc_netId); hint (group player call KK_fnc_netId);