setCombatMode: Difference between revisions
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| Set group combat mode (engagement rules). | | Set group combat mode (engagement rules). | ||
Mode may be one of: | Mode may be one of: | ||
* | * "BLUE" {{=}} Never fire | ||
* | * "GREEN" {{=}} Hold fire - defend only | ||
* | * "WHITE" {{=}} Hold fire, engage at will | ||
* | * "YELLOW" {{=}} Fire at will | ||
* | * "RED" {{=}} Fire at will, engage at will | ||
See [[ArmA:_AI_Combat_Modes#Engagement_rules|Arma AI Engagement rules]] for more informations on combat modes. | |||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| groupName | | groupName [[setCombatMode]] mode |= Syntax | ||
|p1= groupName: [[Object]] or [[Group]] |= Parameter 1 | |p1= groupName: [[Object]] or [[Group]] |= Parameter 1 | ||
Line 27: | Line 28: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_group1 [[setCombatMode]] "BLUE";</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill | | [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also | ||
}} | }} |
Revision as of 17:44, 25 March 2018
Description
- Description:
- Set group combat mode (engagement rules).
Mode may be one of:
- "BLUE" = Never fire
- "GREEN" = Hold fire - defend only
- "WHITE" = Hold fire, engage at will
- "YELLOW" = Fire at will
- "RED" = Fire at will, engage at will
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setCombatMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE";
Additional Information
- See also:
- combat mode descriptionAI Combat ModescombatModebehavioursetBehaviourskillsetSkillCfgAISkill
Notes
-
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Notes
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Categories:
- Scripting Commands
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- Operation Flashpoint: New Scripting Commands
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