nearestLocations: Difference between revisions
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|x1= <code>_nearbyLocations = [[nearestLocations]] <nowiki>[</nowiki>[[position]] [[player]], ["RockArea","VegetationFir"], 100];</code> |= Example 1 | |x1= <code>_nearbyLocations = [[nearestLocations]] <nowiki>[</nowiki>[[position]] [[player]], ["RockArea","VegetationFir"], 100];</code> |= Example 1 | ||
|x2= Find any of nearest locations:<code>allLocationTypes = []; | |||
"allLocationTypes [[pushBack]] [[configName]] _x" [[configClasses]] ( | |||
[[configFile]] >> "CfgLocationTypes" | |||
); | |||
{ | |||
[[systemChat]] [[format]] [ | |||
"%1 (%2) - %3m", | |||
_x, | |||
[[text]] _x, | |||
[[position]] [[player]] [[distance]] _x | |||
]; | |||
} [[forEach]] [[nearestLocations]] <nowiki>[</nowiki>[[player]], allLocationTypes, 500];</code> |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:20, 26 July 2015
Description
- Description:
- Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest.
- Groups:
- Uncategorised
Syntax
- Syntax:
- nearestLocations [position, [locationType,...], radius, sortPosition]
- Parameters:
- [position, [locationType,...], radius, sortFrom]: Array
- position: Array - Position2D, Position3D or Object
- [locationType,...]: Array
- locationType: String - location type name, e.g "NameCity"
- radius: Number - maximum distance from the given position that returned locations may be, in meters.
- sortPosition (Optional): Array - Position2D, Position3D or Object
- Return Value:
- Array of locations
Examples
- Example 1:
_nearbyLocations = nearestLocations [position player, ["RockArea","VegetationFir"], 100];
- Example 2:
- Find any of nearest locations:
allLocationTypes = []; "allLocationTypes pushBack configName _x" configClasses ( configFile >> "CfgLocationTypes" ); { systemChat format [ "%1 (%2) - %3m", _x, text _x, position player distance _x ]; } forEach nearestLocations [player, allLocationTypes, 500];
Additional Information
Notes
-
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