lineIntersectsSurfaces: Difference between revisions

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(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1.49|= Game version |arg= global|=...")
 
(example update)
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arrow [[setPosASL]] (_ins [[select]] 0 [[select]] 0);  
arrow [[setPosASL]] (_ins [[select]] 0 [[select]] 0);  
arrow [[setVectorUp]] (_ins [[select]] 0 [[select]] 1);
arrow [[setVectorUp]] (_ins [[select]] 0 [[select]] 1);
[[hintSilent]] [[str]] _ins;
};</code> |= Example 2
};</code> |= Example 2
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Revision as of 12:54, 12 August 2015

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.49|1.49]]
Hover & click on the images for description

Description

Description:
Returns list of intersections with surfaces from begPosASL to endPosASL. If there is ground intersection, it is also included. Works on units. Works underwater. Doesn't return intersection with sea surface. Hardcoded max distance: 5000m.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersectsSurfaces [begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults]
Parameters:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults]: Array
begPosASL: PositionASL - virtual line start
endPosASL: PositionASL - virtual line end
ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
Return Value:
Array of intersections in format [[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
  • intersectPosASL - the actual position where line intersects 1st surface
  • surfaceNormal - a normal to the intersected surface
  • intersectObject - the object the surface belongs to (could be proxy object)
  • parentObject - the object proxy object belongs to (not always the same as intersect object)

Examples

Example 1:
_intersections = lineIntersectsSurfaces [eyePos player, aimPos chopper, player, chopper, true, -1];
Example 2:
arrow = "Sign_Arrow_F" createVehicle [0,0,0]; onEachFrame { _ins = lineIntersectsSurfaces [ ATLToASL positionCameraToWorld [0,0,0], ATLToASL positionCameraToWorld [0,0,1000], player ]; if (count _ins == 0) exitWith {arrow setPosASL [0,0,0]}; arrow setPosASL (_ins select 0 select 0); arrow setVectorUp (_ins select 0 select 1); hintSilent str _ins; };

Additional Information

See also:
lineIntersectsWithlineIntersectsObjsterrainIntersectterrainIntersectASLlineIntersectsintersect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.49]][[ Category: arma3dev: New Scripting Commands | LINEINTERSECTSSURFACES]][[ Category: arma3dev: Scripting Commands | LINEINTERSECTSSURFACES]]

Notes

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