allPlayers: Difference between revisions
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Killzone Kid (talk | contribs) (Example in note edited. allPlayers returns players ONLY as stated in description, so there in no need to check for isPlayer) |
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Another way of checking for online (and alive) players with this command is this way: | Another way of checking for online (and alive) players with this command is this way: | ||
<code> | <code> { if (alive _x) then { _player = _x; }; } forEach allPlayers; </code> |
Revision as of 13:07, 22 October 2015
Description
- Description:
- Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out:
_justPlayers = allPlayers - [hc1, hc2, ...hcN];
- Groups:
- Uncategorised
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array
Examples
- Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
- Example 2:
_bluNums = west countSide allPlayers;
- Example 3:
- Find all human players if headless clients are used:
_allHCs = allMissionObjects "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;
Additional Information
- See also:
- allCuratorsallGroupsallDeadswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Another way of checking for online (and alive) players with this command is this way:
{ if (alive _x) then { _player = _x; }; } forEach allPlayers;