allPlayers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(Example in note edited. allPlayers returns players ONLY as stated in description, so there in no need to check for isPlayer)
Line 57: Line 57:


Another way of checking for online (and alive) players with this command is this way:
Another way of checking for online (and alive) players with this command is this way:
<code> { if (isPlayer _x) then { if (alive _x) then { _player = _x; }; }; } forEach allPlayers; </code>
<code> { if (alive _x) then { _player = _x; }; } forEach allPlayers; </code>

Revision as of 13:07, 22 October 2015

Hover & click on the images for description

Description

Description:
Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out: _justPlayers = allPlayers - [hc1, hc2, ...hcN];
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array

Examples

Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 2:
_bluNums = west countSide allPlayers;
Example 3:
Find all human players if headless clients are used:_allHCs = allMissionObjects "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;

Additional Information

See also:
allCuratorsallGroupsallDeadswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section


Another way of checking for online (and alive) players with this command is this way: { if (alive _x) then { _player = _x; }; } forEach allPlayers;