combatMode: Difference between revisions
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| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill | | [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also | ||
}} | }} |
Revision as of 17:30, 25 March 2018
Description
- Description:
- Returns the combat mode of the given unit. See setCombatMode for more information about combat modes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- String = combatMode grp
- Parameters:
- grp: Object or Group
- Return Value:
- String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"
Examples
- Example 1:
if ((combatMode _grp1) == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
- See also:
- combat mode descriptionAI Combat ModessetCombatModebehavioursetBehaviourskillsetSkillCfgAISkill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:25
- hardrock
- Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters