agents: Difference between revisions
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m (Bot: Reverted to revision 80144 by fred gandt on 2014-07-06T19:07:52Z) |
m (template:command argument fix) |
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| '''agents''' |= Syntax | | '''agents''' |= Syntax | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Array]] of [[Team Member|Team Members]]|= | | [[Array]] of [[Team Member|Team Members]]|RETURNVALUE= | ||
|x1= <code>{[[agent]] _x [[moveTo]] [[position]] [[player]]} [[forEach]] '''agents''';</code>|= | |x1= <code>{[[agent]] _x [[moveTo]] [[position]] [[player]]} [[forEach]] '''agents''';</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]] |= | | [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:28, 7 April 2019
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- Uncategorised
Syntax
- Syntax:
- agents
- Return Value:
- Array of Team Members
Examples
Additional Information
- See also:
- agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.