agents: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1") |
No edit summary |
||
Line 1: | Line 1: | ||
<br> | |||
{{Command|Comments= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 42: | Line 43: | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | ||
<dd class="note">Alternatively, to get object from agent reference use [[agent]] command. | <dd class="note">Alternatively, to get object from agent reference use [[agent]] command. | ||
<dd class="notedate">Posted on May 26, 2020 - 14:10 (GMT) | |||
<dt class="note">[[User:PierreMGI|PierreMGI]] | |||
<dd class="note">In debug console, pointing at an agent:<br> | |||
{| class="wikitable" | |||
|- | |||
| ''[[cursorObject]]'' || // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it's an object | |||
|- | |||
| ''[[teamMember]] cursorObject'' || // returns the same value Agent 0xcbce41c0, but now it's the agent | |||
|- | |||
| ''cursorObject in [[Agents]]'' || // so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array) | |||
|- | |||
| ''teamMember cursorObject in Agents'' || // returns true. TeamMember allows to refer to the agent under the cursorObject | |||
|- | |||
| ''[[agent]] teamMember cursorObject isEqualTo cursorObject'' || // True, same object. | |||
|} | |||
<br> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 15:41, 26 May 2020
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- Uncategorised
Syntax
- Syntax:
- agents
- Return Value:
- Array of Team Members
Examples
Additional Information
- See also:
- agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.
- Posted on May 26, 2020 - 14:10 (GMT)
- PierreMGI
- In debug console, pointing at an agent:
cursorObject // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it's an object teamMember cursorObject // returns the same value Agent 0xcbce41c0, but now it's the agent cursorObject in Agents // so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array) teamMember cursorObject in Agents // returns true. TeamMember allows to refer to the agent under the cursorObject agent teamMember cursorObject isEqualTo cursorObject // True, same object.