isManualFire: Difference between revisions

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| '''isManualFire''' vehicleName |SYNTAX=
| '''isManualFire''' vehicleName |SYNTAX=


|p1= vehicleName: [[Object]] |=  
|p1= vehicleName: [[Object]] |PARAMETER1=  


| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> |=  
|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> |EXAMPLE1=  
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Revision as of 22:19, 24 September 2020

Hover & click on the images for description

Description

Description:
Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
Groups:
Weapons

Syntax

Syntax:
isManualFire vehicleName
Parameters:
vehicleName: Object
Return Value:
Boolean

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire

Notes

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Notes

Bottom Section

Posted on February 5, 2017 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.