BIS fnc isInsideArea: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Geometry(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Geometry |GROUP1= | |gr1 = Geometry |GROUP1= | ||
| Detects whether a position is within a square area of given size about center. |DESCRIPTION= | | Detects whether a position is within a square area of given size about center. |DESCRIPTION= | ||
| [center, size, position ] call [[BIS_fnc_isInsideArea]] |SYNTAX= | | [center, size, position ] call [[BIS_fnc_isInsideArea]] |SYNTAX= | ||
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| [[Boolean]] - true when position is in area, false otherwise|RETURNVALUE= | | [[Boolean]] - true when position is in area, false otherwise|RETURNVALUE= | ||
|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}} | |x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}} | ||
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_checkPos = [[getPos]] [[player]]; | _checkPos = [[getPos]] [[player]]; | ||
_inArea = [_checkPos, _size, _checkPos] [[call]] [[BIS_fnc_isInsideArea]];</code> |EXAMPLE1= | _inArea = [_checkPos, _size, _checkPos] [[call]] [[BIS_fnc_isInsideArea]];</code> |EXAMPLE1= | ||
| [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]] |SEEALSO= | | [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]] |SEEALSO= |
Revision as of 23:22, 16 January 2021
Description
- Description:
- Detects whether a position is within a square area of given size about center.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [center, size, position ] call BIS_fnc_isInsideArea
- Parameters:
- center: Array - Center Position of area to check
- size: Array - [x,y] offsets from center
- position: Array - Position to check
- Return Value:
- Boolean - true when position is in area, false otherwise
Examples
- Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector
Notes
-
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