agents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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Line 1: | Line 1: | ||
<br> | <br> | ||
{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Teams | |gr1= Teams | ||
|gr2= Object Detection | |gr2= Object Detection | ||
| Return a list of agents in the current mission. | | Return a list of agents in the current mission. | ||
| '''agents''' | | '''agents''' | ||
|p1 | |p1= | ||
|p2 | |p2= | ||
|p3 | |p3= | ||
| [[Array]] of [[Team Member|Team Members]] | | [[Array]] of [[Team Member|Team Members]] | ||
|x1= <code>{[[agent]] _x [[moveTo]] [[position]] [[player]]} [[forEach]] '''agents''';</code> | |x1= <code>{[[agent]] _x [[moveTo]] [[position]] [[player]]} [[forEach]] '''agents''';</code> | ||
| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]] | | [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:03, 18 January 2021
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- TeamsObject Detection
Syntax
- Syntax:
- agents
- Return Value:
- Array of Team Members
Examples
Additional Information
- See also:
- agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.
- Posted on May 26, 2020 - 14:10 (GMT)
- PierreMGI
- In debug console, pointing at an agent:
cursorObject // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it is an object teamMember cursorObject // returns the same value Agent 0xcbce41c0, but now it is the agent cursorObject in Agents // so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array) teamMember cursorObject in Agents // returns true. TeamMember allows to refer to the agent under the cursorObject agent teamMember cursorObject isEqualTo cursorObject // True, same object.