combatMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|gr1= Groups | |gr1= Groups | ||
| Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | | Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | ||
| [[combatMode]] group | | [[combatMode]] group | ||
|p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. | |p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. | ||
| [[String]] - | | [[String]] - | ||
One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" | One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" | ||
|x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> | |x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> | ||
| [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setUnitCombatMode]], [[unitCombatMode]] | | [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setUnitCombatMode]], [[unitCombatMode]] | ||
}} | }} |
Revision as of 00:10, 18 January 2021
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- Groups
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- Return Value:
- String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
- See also:
- Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:25
- hardrock
- Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands