magazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofpr | | ofpr | ||
|1.75 | |1.75 | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Returns array of type names of all vehicle's magazines. | | Returns array of type names of all vehicle's magazines. | ||
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine. | When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine. | ||
| '''magazines''' vehicle | | '''magazines''' vehicle | ||
|p1 = vehicle: [[Object]] - unit or vehicle | |p1 = vehicle: [[Object]] - unit or vehicle | ||
| [[Array]] | | [[Array]] | ||
|s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|1.99.146475|y}} | |s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|1.99.146475|y}} | ||
|p21= vehicle: [[Object]] - unit or vehicle |PARAMETER21= | |p21= vehicle: [[Object]] - unit or vehicle |PARAMETER21= | ||
Line 25: | Line 25: | ||
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines |PARAMETER22= | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines |PARAMETER22= | ||
| r2=[[Array]] | | r2=[[Array]] | ||
|x1= <code>_mags = magazines [[player]]</code> | |x1= <code>_mags = magazines [[player]]</code> | ||
| [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] | | [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] | ||
}} | }} | ||
Revision as of 01:04, 18 January 2021
Description
- Description:
- Returns array of type names of all vehicle's magazines. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
Alternative Syntax
- Syntax:
- magazines [vehicle, includeEmpty] Template:Since
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array
Examples
- Example 1:
_mags = magazines player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands