lookAt: Difference between revisions

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m (Text replacement - " *\|= * " to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= Unit Control |GROUP1=
|gr1= Unit Control


| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. |DESCRIPTION=
| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.


| unit(s) '''lookAt''' position |SYNTAX=
| unit(s) '''lookAt''' position


|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|p1= unit(s): [[Object]] or [[Array]]
|p2= position: [[Object]] or [[Array]] |PARAMETER2=
|p2= position: [[Object]] or [[Array]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code>
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2=
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code>
|x3=<code>[[hint]] "R U N !";
|x3=<code>[[hint]] "R U N !";
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
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};
};
};</code>
};</code>
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO=
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]


}}
}}

Revision as of 01:06, 18 January 2021

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAtcommandWatchdoWatchfreeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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