lookAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. | | Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. | ||
| unit(s) '''lookAt''' position | | unit(s) '''lookAt''' position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
|p2= position: [[Object]] or [[Array]] | |p2= position: [[Object]] or [[Array]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> | |x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> | ||
|x3=<code>[[hint]] "R U N !"; | |x3=<code>[[hint]] "R U N !"; | ||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | ||
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}; | }; | ||
};</code> | };</code> | ||
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] | | [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] | ||
}} | }} |
Revision as of 01:06, 18 January 2021
Description
- Description:
- Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) lookAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
- glanceAtcommandWatchdoWatchfreeLook
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands