getPos: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 77: | Line 77: | ||
</dl> | </dl> | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:58, 18 January 2021
Description
- Description:
- Returns object or location position. If the argument is the object, the return value is in format PositionAGLS. Z value is height over the surface underneath.
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of BIS_fnc_relPos. - Groups:
- Positions
Syntax 1
- Syntax:
- getPos object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionAGLS
Syntax 2
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
Syntax 3
- Syntax:
- origin getPos [distance, heading] Template:Since
- Parameters:
- origin: Object, Position2D or Position3D
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100, 45];
Additional Information
- See also:
- getPosVisualgetRelPossetPossetPosAGLSpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands