agents: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]]
| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]]


| |MPBEHAVIOUR=
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Revision as of 10:29, 18 January 2021


Hover & click on the images for description

Description

Description:
Return a list of agents in the current mission.
Groups:
TeamsObject Detection

Syntax

Syntax:
agents
Return Value:
Array of Team Members

Examples

Example 1:
{agent _x moveTo position player} forEach agents;

Additional Information

See also:
agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 4, 2012 - 10:48 (GMT)
Rocket
Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
Posted on August 1, 2013 - 21:55 (GMT)
Killzone_Kid
Alternatively, to get object from agent reference use agent command.
Posted on May 26, 2020 - 14:10 (GMT)
PierreMGI
In debug console, pointing at an agent:
cursorObject // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it is an object
teamMember cursorObject // returns the same value Agent 0xcbce41c0, but now it is the agent
cursorObject in Agents // so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array)
teamMember cursorObject in Agents // returns true. TeamMember allows to refer to the agent under the cursorObject
agent teamMember cursorObject isEqualTo cursorObject // True, same object.


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