ctrlSetPosition: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1


|1.00
|version1= 1.00


|gr1= GUI Control
|game2= arma2


| Sets wanted position and size for 2D control animation. Width and height are optional. [[ctrlCommit]] is required to complete the operation. For 3D control, param is relative [x,y,z] and no [[ctrlCommit]] is required as it cannot be animated.
|version2= 1.00


| controlName '''ctrlSetPosition''' [x, y]
|game3= arma2oa
 
|version3= 1.51
 
|game4= tkoh
 
|version4= 1.00
 
|game5= arma3
 
|version5= 0.50
 
|gr1= GUI Control - Positioning
 
|descr= Sets wanted position and size for 2D control animation. Width and height are optional. [[ctrlCommit]] is required to complete the operation. For 3D control, param is relative [x, y, z] and no [[ctrlCommit]] is required as it cannot be animated. If target control is inside a [[CT_CONTROLS_GROUP]], the position needs to be relative to it.
 
|s1= controlName '''ctrlSetPosition''' [x, y]


|p1=  controlName: [[Control]] - 2D control
|p1=  controlName: [[Control]] - 2D control


|p2= [x, y]: [[Array]]
|p2= x: [[Number]] - Position in x


| [[Nothing]]
|p3= y: [[Number]] - Position in y
 
|r1= [[Nothing]]


| s2= controlName '''ctrlSetPosition''' [x, y, w, h]
| s2= controlName '''ctrlSetPosition''' [x, y, w, h]
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|p21=  controlName: [[Control]] - 2D control
|p21=  controlName: [[Control]] - 2D control


|p22= [x, y, w, h]: [[Array]]
|p22= x: [[Number]] - Position in x
 
|p23= y: [[Number]] - Position in y
 
|p24= w: [[Number]] - Width of the control
 
|p25= h: [[Number]] - Height of the control


|r2= [[Nothing]]
|r2= [[Nothing]]
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|p41=  controlName: [[Control]] - 3D control
|p41=  controlName: [[Control]] - 3D control


|p42= [x, y, z]: [[Array]] - y is distance from the screen
|p42= x: [[Number]] - Position in x
 
|p43= y: [[Number]] - Position in y (Distance from the screen)
 
|p44= z: [[Number]] - Position in z


|r3= [[Nothing]]
|r3= [[Nothing]]
|x1= Move control: <code>_control2D [[ctrlSetPosition]] [0, 0];
|x1= Move control: <code>_control2D [[ctrlSetPosition]] [0, 0];
_control2D [[ctrlCommit]] 0;</code>
_control2D [[ctrlCommit]] 0;</code>
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};</code>
};</code>


|seealso= [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]
|seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]
}}
}}


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on May 22, 2017 - 23:04 (UTC)</dd>
<dt class="note">[[User:Lucian|Lucian]]</dt>
<dd class="note">
If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position.
</dd>
<dd class="notedate">Posted on July 20, 2017 - 11:56 (UTC)</dd>
<dd class="notedate">Posted on July 20, 2017 - 11:56 (UTC)</dd>
<dt class="note">[[User:Yuval|Yuval]]</dt>
<dt class="note">[[User:Yuval|Yuval]]</dt>
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</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 09:28, 5 March 2021

Hover & click on the images for description

Description

Description:
Sets wanted position and size for 2D control animation. Width and height are optional. ctrlCommit is required to complete the operation. For 3D control, param is relative [x, y, z] and no ctrlCommit is required as it cannot be animated. If target control is inside a CT_CONTROLS_GROUP, the position needs to be relative to it.
Groups:
GUI Control - Positioning

Syntax 1

Syntax:
controlName ctrlSetPosition [x, y]
Parameters:
controlName: Control - 2D control
x: Number - Position in x
y: Number - Position in y
Return Value:
Nothing

Syntax 2

Syntax:
controlName ctrlSetPosition [x, y, w, h]
Parameters:
controlName: Control - 2D control
x: Number - Position in x
y: Number - Position in y
w: Number - Width of the control
h: Number - Height of the control
Return Value:
Nothing

Syntax 3

Syntax:
controlName ctrlSetPosition [x, y, z]
Parameters:
controlName: Control - 3D control
x: Number - Position in x
y: Number - Position in y (Distance from the screen)
z: Number - Position in z
Return Value:
Nothing

Examples

Example 1:
Move control: _control2D ctrlSetPosition [0, 0]; _control2D ctrlCommit 0;
Example 2:
Move control and resize:_control2D ctrlSetPosition [0, 0, 1, 1]; _control2D ctrlCommit 0;
Example 3:
_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen
Example 4:
Typewriter effect: with uiNamespace do { [] spawn { _text1 = "This is a simple demo of typewriter text effect with various speed."; _text2 = "This took 10 seconds."; _text3 = "This is a fast one, set for 2 seconds."; ctrl = findDisplay 46 ctrlCreate ["RscStructuredText", -1]; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text1 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 8; waitUntil {ctrlCommitted ctrl}; sleep 0.5; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text2 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#00ff00' size='2.1'>%1</t>", _text3 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrlDelete ctrl; }; };

Additional Information

See also:
ctrlCommit ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 20, 2017 - 11:56 (UTC)
Yuval
If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display)