combatMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
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In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command. | In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command. | ||
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Revision as of 00:32, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- Return Value:
- Return value needed
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
- See also:
- Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatModesetCombatBehaviourcombatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 3, 2006 - 14:25
- hardrock
- Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.