BIS fnc isInsideArea: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p3= position: [[Array]] - [[Position]] to check
|p3= position: [[Array]] - [[Position]] to check


| [[Boolean]] - true when position is in area, false otherwise
|r1=[[Boolean]] - true when position is in area, false otherwise


|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}
|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}

Revision as of 20:25, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
center: Array - Center Position of area to check
size: Array - [x,y] offsets from center
position: Array - Position to check
Return Value:
Boolean - true when position is in area, false otherwise

Examples

Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;

Additional Information

See also:
createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector

Notes

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