combatMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>")
Line 24: Line 24:


<dl class="command_description">
<dl class="command_description">
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on August 3, 2006 - 14:25</dd>
<dd class="notedate">Posted on August 3, 2006 - 14:25</dd>

Revision as of 15:49, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
Syntax needed
Parameters:
group: Group or Object. If the argument is unit Object, unit's current group is used.
Return Value:
Return value needed

Examples

Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};

Additional Information

See also:
Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatModesetCombatBehaviourcombatBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
Ceeeb
In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.