BIS fnc isInsideArea: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Detects whether a position is within a square area of given size about center. | | Detects whether a position is within a square area of given size about center. | ||
| [center, size, position ] call [[BIS_fnc_isInsideArea]] | |s1=[center, size, position ] call [[BIS_fnc_isInsideArea]] | ||
|p1= center: [[Array]] - Center [[Position]] of area to check | |p1= center: [[Array]] - Center [[Position]] of area to check |
Revision as of 15:58, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [center, size, position ] call BIS_fnc_isInsideArea
- Parameters:
- center: Array - Center Position of area to check
- size: Array - [x,y] offsets from center
- position: Array - Position to check
- Return Value:
- Boolean - true when position is in area, false otherwise
Examples
- Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector
Notes
-
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