limitSpeed: Difference between revisions
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| Limit speed of given vehicle or person to given value (in km/h). | | Limit speed of given vehicle or person to given value (in km/h). | ||
| objectName '''limitSpeed''' speed | |s1= objectName '''limitSpeed''' speed | ||
|p1= objectName: [[Object]] | |p1= objectName: [[Object]] |
Revision as of 23:15, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit ControlObject Manipulation
Syntax
- Syntax:
- objectName limitSpeed speed
- Parameters:
- objectName: Object
- speed: Number
- Return Value:
- Nothing
Examples
- Example 1:
// Adjust "speedLimit" variable to change limited speed. (A3 1.24 we don't need loop for a continus effect, limitSpeed alone is enough.) _this setVariable ["speedLimit", 200]; _nul = _this spawn { while {canMove _this} do { _this limitSpeed (_this getVariable "speedLimit"); sleep 0.1; }; };
- Example 2:
["SpeedObserver","onEachFrame",{hintSilent format ["%1",speed vehicle MyVehicle]},[]] call BIS_fnc_addStackedEventHandler; sleep 10; MyVehicle limitSpeed 5; // watch the effect of this command.
Additional Information
- See also:
- speed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 9 February 2008
- Kronzky
- (A1 1.08.5163)Has only an temporary effect on the vehicle specified (i.e. vehicle goes back to its previous speed right away). So, in order for this command to have a real, noticeable effect, it would have to be issued continuously (e.g. via a script loop, but in A3 1.24 it is unnecessary).
- Posted on 29 July 2014
- ffur2007slx2_5
- (A3 1.24)To clarify, limitSpeed only do effect on non-player controlled AI units, it has continuous effect and AI won’t break through the speed limitation until one is contacted, engaged or regrouped.