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Lou Montana (talk | contribs) m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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<dd class="note">Will return <tt>Error: No vehicle</tt> for [[Multiplayer Scripting#Join In Progress|JIP]] players in [[init.sqf]], if no [[sleep]] were performed | <dd class="note">Will return <tt>Error: No vehicle</tt> for [[Multiplayer Scripting#Join In Progress|JIP]] players in [[init.sqf]], if no [[sleep]] were performed | ||
</dl> | </dl> | ||
Revision as of 22:40, 16 June 2021
Description
- Description:
- When argument is Object, the command returns the name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.
When argument is Location, the location's name is returned. To return the textual value of a location use text command instead. - Groups:
- Unit IdentityLocations
Syntax
Alternative Syntax
Examples
- Example 1:
_name = name player;
- Example 2:
_locationName = name myLocation;
- Example 3:
name nearestLocation [position player, "Hill"]; // "" text nearestLocation [position player, "Hill"]; // "Lesnoy Khrebet"
Additional Information
- See also:
- profileNamesetNamenameSoundsetNameSoundcreateLocationdeleteLocationdrawLocationlocationPositionlocationNullnearestLocationnearestLocationsnearestLocationWithDubbing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- kju
- Location variant appears to be only for the 3d editor.
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- Kronzky
- To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement:
hint format ["Unit's name: %1", _unitobject];
- Posted on April 14, 2009
- alef
- Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Command Group: Locations