getHit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * \| +([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 14: Line 14:
{{Feature | Informative | Some part names are in Czech; see [[Translations|translation table]].}}
{{Feature | Informative | Some part names are in Czech; see [[Translations|translation table]].}}


|s1= vehicle [[getHit]] selection
|s1= vehicle [[getHit]] selection


|p1= vehicle : [[Object]] - vehicle to be queried
|p1= vehicle : [[Object]] - vehicle to be queried

Revision as of 22:11, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns selection damage. Same as getHitPointDamage, only the argument is selection part instead of hit point.
Some part names are in Czech; see translation table.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number (prior to Arma 3 v1.94, Nothing was return when invalid selection was given)

Examples

Example 1:
player getHit "head";
Example 2:
_car getHit "motor";

Additional Information

See also:
setHitgetHitPointDamagesetHitPointDamagesetDamagedamagegetHitIndexsetHitIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note