getHitIndex: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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* 1: full damage
* 1: full damage


|s1= vehicle '''getHitIndex''' hitPartIndex
|s1= vehicle '''getHitIndex''' hitPartIndex


|p1= vehicle : [[Object]] - vehicle to be queried
|p1= vehicle : [[Object]] - vehicle to be queried

Revision as of 22:15, 19 June 2021

Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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