setHitIndex: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
Line 12: Line 12:
|descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command.
|descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command.


|s1= vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]
|s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects]


|p1= vehicle : [[Object]] - Vehicle to be damaged
|p1= vehicle : [[Object]] - Vehicle to be damaged

Revision as of 18:09, 20 June 2021

Hover & click on the images for description

Description

Description:
Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - Vehicle to be damaged
hitPartIndex: Number - Hit part index of the Hit Point
damage: Number - Level of damage
  • 0: no damage
  • 1: full damage
useEffects: Boolean - (Optional, default true) False to skip destruction effects. Template:Since
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note