setHitIndex: Difference between revisions
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|descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command. | |descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
|s1= vehicle | |s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects] | ||
|p1= vehicle : [[Object]] - Vehicle to be damaged | |p1= vehicle : [[Object]] - Vehicle to be damaged |
Revision as of 18:09, 20 June 2021
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- useEffects: Boolean - (Optional, default true) False to skip destruction effects. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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