BIS fnc exportEditorPreviews: Difference between revisions
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|gr1= Diagnostic | |gr1= Diagnostic | ||
|descr= Export screeenshots of objects for [[Eden Editor]] and Community Wiki to {{ic|<Arma 3 Profile>\Screenshots\EditorPreviews}} directory. | |descr= Export screeenshots of objects for [[Eden Editor]] and Community Wiki to {{ic|<Arma 3 Profile>\Screenshots\EditorPreviews}} directory. See [[:Category:Arma 3: Assets|Arma 3 assets]]. | ||
See [[:Category: | {{Feature|informative| | ||
The file is saved into ''Screenshots'' folder in the [[Profile]] directory. The folder is by default limited to 250 MB to prevent abuse.<br> | |||
The file is saved into ''Screenshots'' folder in the [[Profile]] directory. The folder is by default limited to 250 MB to prevent abuse. | |||
<br> | |||
To increase the limit, add the following line at the end of the profile file: | To increase the limit, add the following line at the end of the profile file: | ||
< | <syntaxhighlight lang="cpp">maxScreenShotFolderSizeMB = 2000; // size in MB</syntaxhighlight> | ||
}} | |||
|s1= [duration, type, sides, mods, addons] spawn [[BIS_fnc_exportEditorPreviews]] | |s1= [duration, type, sides, mods, addons, classes] spawn [[BIS_fnc_exportEditorPreviews]] | ||
|p1= duration: [[Number]] - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured | |p1= duration: [[Number]] - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured |
Revision as of 09:13, 6 October 2021
Description
- Description:
- Export screeenshots of objects for Eden Editor and Community Wiki to
<Arma 3 Profile>\Screenshots\EditorPreviews
directory. See Arma 3 assets. - Execution:
- spawn
- Groups:
- Diagnostic
Syntax
- Syntax:
- [duration, type, sides, mods, addons, classes] spawn BIS_fnc_exportEditorPreviews
- Parameters:
- duration: Number - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
- type: String - (Optional, default "all") can be one of:
- "vehicles" - only characters and vehicles will be used
- "props" - only props will be used
- "all" - all objects will be used
- sides: Array of Sides - (Optional, default all sides) list of sides. Only objects of these sides will be used
- mods: Array of String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
- addons: Array of String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
- classes: Array of String - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
- Return Value:
- Nothing
Examples
- Example 1:
// All objects [] spawn BIS_fnc_exportEditorPreviews;
- Example 2:
// All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
- Example 3:
// BLUFOR characters and vehicles [nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;
- Example 4:
// Props in Karts DLC [nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;
- Example 5:
// All objects in specified addons [nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
- Example 6:
// BLUFOR characters and vehicles in Marksmen DLC [nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;
- Example 7:
// Only the B_Soldier_F [nil, "all", [], [], [], ["B_Soldier_F"]] spawn BIS_fnc_exportEditorPreviews;
Additional Information
- See also:
- screenshotConfiguring Asset Previews
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note