combatMode: Difference between revisions

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m (Text replacement - "\|s1= +" to "|s1= ")
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|s1= [[combatMode]] group
|s1= [[combatMode]] group


|p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used.
|p1= group: [[Group]] or [[Object]] - If the argument is unit [[Object]], unit's current group is used.


|r1= [[String]] - one of:
|r1= [[String]] - one of:

Revision as of 11:25, 9 October 2021

Hover & click on the images for description

Description

Description:
Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
Groups:
Groups

Syntax

Syntax:
combatMode group
Parameters:
group: Group or Object - If the argument is unit Object, unit's current group is used.
Return Value:
String - one of:
  • "BLUE"
  • "GREEN"
  • "WHITE"
  • "YELLOW"
  • "RED"
  • "ERROR"

Examples

Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};

Additional Information

See also:
Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatModesetCombatBehaviourcombatBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command.