actionParams: Difference between revisions

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|x1= <code>_params = [[player]] [[actionParams]] 0;</code>
|x1= <code>_params = [[player]] [[actionParams]] 0;</code>
|seealso= [[actionIDs]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]], [[action]]
|seealso= [[actionIDs]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]] [[action]]
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Revision as of 15:36, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns Array with params for given user action id (similar to addAction param array).
Groups:
Interaction

Syntax

Syntax:
entity actionParams id
Parameters:
entity: Object - entity with added user actions
id: Number - id of existing user action (returned by addAction or actionIDs)
Return Value:
Array in format [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]:
  • title: String - action title text
  • script: String - script file or script expression assigned to the action
  • arguments: Anything or nil - arguments passed to the action
  • priority: Number - action priority on the action menu
  • showWindow: Boolean - whether the action is shown in the center of the screen too
  • hideOnUse: Boolean - whether the action menu should close after selecting the action
  • shortcut: String - action bindings to some existing engine action if any
  • condition: String - expression returning true or nil for action to appear on the action menu
  • radius: Number - max distance to entity at which action becomes available. -1 means it is engine default (~15m)
  • unconscious: Boolean - whether the action is available to unconscious person
  • textWindowBackground: String - same as textWindowBackground in setUserActionText
  • textWindowForeground: String - same as textWindowForeground in setUserActionText
  • selection: String - named selection in Geometry LOD to which the action is attached
  • memoryPoint: String - memory point on the object to which the action is attached

If entity is objNull, the following array is returned: ["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]

(returned Nothing until Arma 3 v1.94)

Examples

Example 1:
_params = player actionParams 0;

Additional Information

See also:
actionIDs addAction setUserActionText inGameUISetEventHandler showHUD inputAction removeAction removeAllActions action

Notes

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