magazines: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>_mags = [[magazines]] [[player]];</code>
|x1= <code>_mags = [[magazines]] [[player]];</code>


|seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]]
|seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]] [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]]
}}
}}



Revision as of 17:04, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
magazines vehicle
Parameters:
vehicle: Object - Unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazines [vehicle, includeEmpty]
Parameters:
vehicle: Object - Unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
Array

Examples

Example 1:
_mags = magazines player;

Additional Information

See also:
currentMagazine magazinesTurret magazinesDetail magazinesAmmomagazinesAmmoFullammoweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In Logo A0.png1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.