setTriggerType: Difference between revisions

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<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
'''"SWITCH"''' type: It appears to be related to activating the [[setTriggerTimeout]] values. It may be a prerequisite to using Timeouts and Countdowns, as found in many missions. Found a partial explanation [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=100d47b30fa6168b58a3a4aa1e8012b4;act=ST;f=7;t=22118 here]. (Fix explanation or ref's as needed.)
'''"SWITCH"''' type: It appears to be related to activating the [[setTriggerTimeout]] values. It may be a prerequisite to using Timeouts and Countdowns, as found in many missions. Found a partial explanation [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=100d47b30fa6168b58a3a4aa1e8012b4;act=ST;f=7;t=22118 here]. (Fix explanation or ref's as needed.)
</dd>
<dd class="notedate">Posted on 23 Feb 2007</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
In the ArmA editor, the trigger dialog also includes action Types for: "Guarded by East", "Guarded by West" and "Guarded by Resistance" in the list and does not include "WIN".
</dd>
</dd>
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Revision as of 12:38, 23 February 2007

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission): "NONE", "SWITCH", "END1", "END2", "END3", "END4", "END5", "END6", "LOOSE" or "WIN".
Groups:
Uncategorised

Syntax

Syntax:
trigger setTriggerType action
Parameters:
trigger: Object
action: String
Return Value:
Nothing

Examples

Example 1:
trigger setTriggerType "END1"

Additional Information

See also:
createTriggersetTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 23 Feb 2007
Dr_Eyeball
"SWITCH" type: It appears to be related to activating the setTriggerTimeout values. It may be a prerequisite to using Timeouts and Countdowns, as found in many missions. Found a partial explanation here. (Fix explanation or ref's as needed.)
Posted on 23 Feb 2007
Dr_Eyeball
In the ArmA editor, the trigger dialog also includes action Types for: "Guarded by East", "Guarded by West" and "Guarded by Resistance" in the list and does not include "WIN".

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