getAllHitPointsDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 17: | Line 17: | ||
|r1= [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray] | |r1= [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray] | ||
|x1= <code>getAllHitPointsDamage | |x1= <code>getAllHitPointsDamage player; | ||
//[ | //[ | ||
//["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], | //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], | ||
Line 24: | Line 24: | ||
//]</code> | //]</code> | ||
|x2= <code>getAllHitPointsDamage ( | |x2= <code>getAllHitPointsDamage (vehicle [[player]]); | ||
//[ | //[ | ||
//["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], | //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex. Levels of damage are:
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAllHitPointsDamage entity
- Parameters:
- entity: Object - object to be queried
- Return Value:
- Array - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
Examples
- Example 1:
getAllHitPointsDamage player; //[ //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], //[0,0,0,0,0,0,0,0,0,0,0,0] //]
- Example 2:
getAllHitPointsDamage (vehicle player); //[ //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], //[0,0,0,0,0,0,0,0,0,0,0,0,0,0] //]
Additional Information
- See also:
- setHitPointDamage getHitPointDamage setHitIndex getHitIndex setHit getHit setDamage damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note