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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 53: | Line 53: | ||
..... | ..... | ||
}; | }; | ||
if (a > b) [[throw]] ([[call]] _someFunc); // NOT OK | |||
// The command argument is dynamic | // The command argument is dynamic | ||
// _someFunc is called first to get the value regardless of (a > b) outcome | // _someFunc is called first to get the value regardless of (a > b) outcome |
Revision as of 13:07, 12 May 2022
Description
- Description:
- Throws an exception. The exception is processed by first catch block. This command will terminate further execution of the code.
- Groups:
- Program Flow
Syntax
Alternative Syntax
- Syntax:
- if (condition) throw exception
- Parameters:
- if (condition): If Type - if (condition) returns true, "exception" is thrown
- exception: Anything - value that will be put into _exception variable inside catch block
- Return Value:
- Nothing
Examples
- Example 1:
try {throw "invalid argument"} catch {hint str _exception};
- Example 2:
123 try {if (_this != 123) throw "invalid argument"} catch {hint str _exception};
- Example 3:
- The correct usage of shorthand alt syntax:
try { if (a > b) throw "Error: some error"; // OK // The command argument is static } catch { hint str _exception; }; try { _someFunc = { ..... }; if (a > b) throw (call _someFunc); // NOT OK // The command argument is dynamic // _someFunc is called first to get the value regardless of (a > b) outcome } catch { hint str _exception; }; try { _someFunc = { ..... }; if (a > b) then {throw (call _someFunc)}; /// OK // The command argument is dynamic // _someFunc is only called when (a > b) is true } catch { hint str _exception; };
Additional Information
- See also:
- Exception handling try catch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow