actionParams: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
 
Line 32: Line 32:
}}
}}
If ''entity'' is [[objNull]], the following array is returned:
If ''entity'' is [[objNull]], the following array is returned:
<code>["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]</code>
<sqf>["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]</sqf>


(returned [[Nothing]] until {{arma3}} v1.94)
(returned [[Nothing]] until {{arma3}} v1.94)


|x1= <sqf>_params = player actionParams 0;</sqf>
|x1= <sqf>_params = player actionParams 0;</sqf>
|seealso= [[actionIDs]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]] [[action]]
|seealso= [[actionIDs]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]] [[action]]
}}
}}

Latest revision as of 12:00, 14 May 2022

Hover & click on the images for description

Description

Description:
Returns Array with params for given user action id (similar to addAction param array).
Groups:
Interaction

Syntax

Syntax:
entity actionParams id
Parameters:
entity: Object - entity with added user actions
id: Number - id of existing user action (returned by addAction or actionIDs)
Return Value:
Array in format [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]:
  • title: String - action title text
  • script: String - script file or script expression assigned to the action
  • arguments: Anything or nil - arguments passed to the action
  • priority: Number - action priority on the action menu
  • showWindow: Boolean - whether the action is shown in the center of the screen too
  • hideOnUse: Boolean - whether the action menu should close after selecting the action
  • shortcut: String - action bindings to some existing engine action if any
  • condition: String - expression returning true or nil for action to appear on the action menu
  • radius: Number - max distance to entity at which action becomes available. -1 means it is engine default (~15m)
  • unconscious: Boolean - whether the action is available to unconscious person
  • textWindowBackground: String - same as textWindowBackground in setUserActionText
  • textWindowForeground: String - same as textWindowForeground in setUserActionText
  • selection: String - named selection in Geometry LOD to which the action is attached
  • memoryPoint: String - memory point on the object to which the action is attached

If entity is objNull, the following array is returned:

["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]

(returned Nothing until Arma 3 v1.94)

Examples

Example 1:
_params = player actionParams 0;

Additional Information

See also:
actionIDs addAction setUserActionText inGameUISetEventHandler showHUD inputAction removeAction removeAllActions action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note