BIS fnc configViewer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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nil, | nil, | ||
{ | { | ||
params ["_cfg"]; | |||
[[if]] ( | [[if]] ( | ||
[[getNumber]](_cfg >> "scope") == 2 && | [[getNumber]](_cfg >> "scope") == 2 && |
Revision as of 16:57, 13 July 2022
Description
- Description:
- Opens the Splendid™ Config Viewer.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [parent, cfg, showOk, onSelect, onAdd, header] call BIS_fnc_configViewer
- Parameters:
- parent: Display - (Optional, default mission display) parent display
- cfg: Config - (Optional, default all configs) Root config
- showOk: Boolean - (Optional, default false) true to display OK button. Script will then wait until viewer is closed and return selected class and param
- onSelect: Code - (Optional, default {}) executed upon selecting a class. Must return String, which will be shown as structured text instead of params. Currently evaluated config is passed in the
_this
variable. - onAdd: Code - (Optional, default {}) executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the
_this
variable. - header: String - (Optional, default "%1") custom header. Use %1 to refer to original name ("Splendid Config Viewer")
- Return Value:
- Array
Examples
- Example 1:
- call BIS_fnc_configViewer;
- Example 2:
private _return = [ nil, configFile >> "CfgWeapons", true, nil, { params ["_cfg"]; if ( getNumber(_cfg >> "scope") == 2 && { // Layzy evaluation getNumber(_cfg >> "type") in [1,2,4] && // primary, secondary, handgun weapons { !isClass (_cfg >> "LinkedItems") or getText(_cfg >> "baseWeapon") == configName _cfg } // only base weapons, no accessories } ) exitWith { [_cfg] call BIS_fnc_displayName; // add the weapon with its displayname }; "" // don't add }, "Select Weapon" ] call BIS_fnc_configViewer; _cfgSelected = _return param [0, configNull]; systemChat str [configName _cfgSelected, _cfgSelected];
Additional Information
- See also:
- BIS_fnc_animViewer BIS_fnc_help
Notes
-
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