deleteVehicle: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.{{Feature | Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless {{hl|[[isNull]] [[group]] _unit; //true}}}}<br>
|descr= Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
{{Feature | Warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}}
{{Feature|informative|The actual object deletion, when the object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is a unit in a group, it immediately becomes groupless (<sqf inline>isNull group _unit; // true</sqf>).}}
 
|pr= {{Feature|warning|Use [[deleteVehicleCrew]] to delete units that are in a vehicle! Do '''not''' use this command for a vehicle's [[crew]] members as it may lead to all sorts of bugs and ghost objects left on the map.}}


|s1= [[deleteVehicle]] object
|s1= [[deleteVehicle]] object
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|x1= <sqf>deleteVehicle _house1;</sqf>
|x1= <sqf>deleteVehicle _house1;</sqf>
|x2= Deleting a vehicle with crew:
|x2= Deleting a vehicle with crew:
<sqf>// might want to make sure that the car is local
<sqf>
{car deleteVehicleCrew _x} forEach crew car;
// might want to make sure that the car is local
deleteVehicle car;</sqf>
{ car deleteVehicleCrew _x } forEach crew car;
deleteVehicle car;
</sqf>


|seealso= ‎[[createUnit]] [[createVehicleLocal]] [[createVehicle]] [[Arma_3:_Event_Handlers#Deleted | Deleted EH]]
|seealso= [[deleteVehicleCrew]] ‎[[createUnit]] [[createVehicleLocal]] [[createVehicle]] [[Arma_3:_Event_Handlers#Deleted | Deleted EH]]
}}
}}

Revision as of 13:52, 14 August 2022

Hover & click on the images for description

Description

Description:
Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
The actual object deletion, when the object becomes objNull, happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is a unit in a group, it immediately becomes groupless (isNull group _unit; // true).
Problems:
Use deleteVehicleCrew to delete units that are in a vehicle! Do not use this command for a vehicle's crew members as it may lead to all sorts of bugs and ghost objects left on the map.
Groups:
Object Manipulation

Syntax

Syntax:
deleteVehicle object
Parameters:
object: Object
Return Value:
Nothing

Examples

Example 1:
deleteVehicle _house1;
Example 2:
Deleting a vehicle with crew:
// might want to make sure that the car is local { car deleteVehicleCrew _x } forEach crew car; deleteVehicle car;

Additional Information

See also:
deleteVehicleCrewcreateUnit createVehicleLocal createVehicle Deleted EH

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note